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Fast study

Couple of days ago there was an ad hoc inquiry whether anyone would be interested playing some boardgames today in our playgroups chat. There were few interested (as usual) and a couple of games suggested as well. I also suggested a game I just recently got, given that I have enough time to get familiar with the rules.

My suggestion got some interest, so I had to start going through the rules. The game isn't the most simplest, especially with it's extensive campaign mode rules. Luckily it also has a single scenario mode which skips a lot of those rules and I only had ro focus on actual gameplay rules and how to setup such single scenario play.

Having played a lot of boardgames it wasn't that impossible task. Many of the mechanisms were quite familiar from other games. But the challenge comes when the rules are quite, but not exactly like in some other game. For example the quote common ruling in these type of games is how to determine the line of sight (LoS). It's usually rather simple, but there are however differences how to determine the LoS. In this particular game an interesting detail was that it matters which way the enemies are facing. They do have different sight range depending whether it's to the direction they are facing, to the back or to the sides.

Anyway, after a rigorous study I only had to double check a few rules details during our playthrough.

 

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