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Yodeller

Welcome to the Yodeller: my ongoing project to try and write something every day. You can read more about the background from here. If you are a new reader you might want to start from the beginning.

Ads are ok, sometimes

I'm ok with ads on those few mobile games I play. As long as they are unobtrusive.They don't necessarily even have to offer anything extra to me for watching them. I'm all in for supporting the developers who go through the trouble creating those games.

But there are many ways to integrate those ads to the game. Main ways being displaying small banner ads all the time on the edge of the screen and having full screen ads popping up every now and then.

The former one is rarely something I let pass. They are usually disturbing and I have seen only one or two games where they have been kept in acceptable level.

Those full screen video ads can also be catastrophically horrible, or just acceptable. First mistake some developers make is forcing those ads to be viewed constantly just to be able to proceed. That's a big no from me, immediate uninstall after encountering first one of those. Best way to implement these is to make it completely optional to watch them, but in turn offer some benefits to the player. That way the ads turn into part of the game, another way to gain something in it.

Kickstarter Christmas land

Kickstarter has become a great source of board games in recent years. Nowadays I get almost all my games there. It's nice not only to get those games way before they hit the shelves of retailers but also being part of making those games happen in the first place.

The boardgame industry might not be the most lucrative. Especially going beyond the mass market games it might be hard to get your game published. Until now. Kickstarter has enabled game developers to try put the waters with more fringe designs. And this has lead to some great games that might have never happened without it.

Sure, there are big (relatively) publishers using kickstarter mostly for a marketing platform for their upcoming games. But there are also good independent game designers that get a chance to make their game a reality.

Like for example the Isle of Cats by Frank West which we just had a chance to try out the first time. It's relatively light weight to my standards, but it does offer some strategic depth while having a light game session also with people who are not necessary that deep into more heavy games.

Odd pieces of cutlery

For some reason everybody appears to have those random pieces of cutlery. There is the nice set or two of different kind that all other pieces belong to. And then there are those odd pieces that nobody doesn't even have an idea where they came from.

It's not just being the only piece of the set, looking strange among all the others. They also feel strange to use. Somehow wrong. It's not the same feeling that you get when eating somewhere else with their different kind of forks and knifes. It's different. It's like they are yours, but not exactly. Not the ones you are most comfortable with.

They are also impossible to get rid of. What do you do with an odd spoon. It's still a perfectly usable piece of equipment. It would be shame to throw it away. And no matter how many other pieces you have, that one extra is always handy to have around. Even if you happen to be able to get rid of them, somehow a new piece will appear in it's place sooner or later. It's a constant of nature that every single cutlery drawer should have at least one random piece that is different from the others.

In space no one can hear you explode

There is no sound in space as vacuum doesn't transmit it. There is nothing the sound waves could move through. So it's pretty silent out there.

That is actually a good thing. Our soundscape would be quite different if we could hear the loudest sound in our solar system. Despite being 150 million kilometers a way, that huge explosion in the sky that we call sun would generate a sound that would hit us at 125 Desibels. That's about the same as a sound of a jet engine from a close distance. So it would be quite deafening.

Another thing about the sound of the sun is that even if it could travel through space we wouldn't actually still be able to hear it. Due to it's massive size the soundwaves sun generates would be so low frequency that it would be impossible for us to hear such sounds. On the other hand, such force in the form of sound reverberation would most likely rip everything at earth apart. So there wouldn't be anybody here to listen to that sound anyway.

Good thing we are only getting mostly some light and heat from it to keep us alive.

Desktop: the unnecessary layer between terminal and browser

While the desktop might be dead it's still needed. Maybe not that much for consuming, for that there are many better ways. But for creating it's still mostly needed. Or is it?

I know I might be in minority even among the most technically inclined people. But I think I could manage just fine without the desktop (operating system) sitting there between my terminal and browser windows. The only purpose it has is to manage the switching between those two. Everything else is either inside the browser or running on the command line. Unfortunately the command line options for browsers are quite unsatisfactorily. Sure they get mostly the job done, but the web is just too visual nowadays to actually be useful with any text based browsers.

If it wasn't so tied to Google I think ChromeOS would be perfect fit for me. The whole idea of the OS is to run the browser. But at it's core it's still a Linux based system, so running a terminal and all the command line programs I need shouldn't be a problem. It's a shame there isn't any viable open source options of such a system.

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